package Exercise;
import java.util.Random;
//游戏类
public class Game {
    private String name;
    private int blood;
    private char gender;
    private String face;
    String[] boyfaces ={"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂"," 面目狰狞"};
    String[] girlfaces = {"美轮绝伦","沉鱼落雁","亭亭玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};
    //attack 攻击描述：
    String[] attacks_desc={
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };
    //injured 受伤描述：
    String[] injureds = {
            "结果%s退了半步，毫发无损。",
            "结果给%s造成一处瘀伤。",
            "结果一击命中，%s痛得弯下腰。",
            "结果%s痛苦地闷哼了一声，显然受了点内伤。",
            "结果%s摇摇晃晃，一跤摔倒在地。",
            "结果%s脸色一下变得惨白，连退了好几步。",
            "结果『轰】的一声，%s口中鲜血狂喷而出。",
            "结果%s一声惨叫，像滩软泥般塌了下去。"
    };

        //构造方法
    public Game(){

    }
    public Game(String name,int blood,char gender){
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        setFace(gender);
    }
    //set、get方法
    public String getName(){
        return name;
    }
    public int getBlood(){
        return blood;
    }
    public void setName(String name){
        this.name = name;
    }
    public void setBlood(int blood){
        this.blood = blood;
    }
    public char getGender(){
        return gender;
    }
    public String getFace(){
        return face;
    }
    public void setGender(char gender){
        this.gender = gender;
    }
    public void setFace(char gender){
        //长相随机产生
        Random r = new Random();
        if(gender=='男'){
            int index = r.nextInt(boyfaces.length);
            this.face = boyfaces[index];
        }else if(gender=='女'){
            int indexs = r.nextInt(girlfaces.length);
            this.face = girlfaces[indexs];
        }else{
            this.face = "相貌平平";
        }
    }
    //攻击
    public void attack(Game r){
        Random random = new Random();
        //随机产生攻击方式
        int attacks = random.nextInt(attacks_desc.length);
        System.out.printf(attacks_desc[attacks],this.getName(),r.getName());
        System.out.println();
        //每次攻击产生的随机伤害0-30
        int hurt = random.nextInt(30)+1;
        //剩余血量
        int remain_blood = r.getBlood() - hurt;
        remain_blood = remain_blood < 0?0:remain_blood;
        //对血量进行判断和修正
        r.setBlood(remain_blood);
        //根据剩余血量来描述受伤情况
        if (remain_blood >= 90) {
            System.out.printf(injureds[0], r.getName());
        } else if (remain_blood >= 80) {
            System.out.printf(injureds[1], r.getName());
        } else if (remain_blood >= 70) {
            System.out.printf(injureds[2], r.getName());
        } else if (remain_blood >= 60) {
            System.out.printf(injureds[3], r.getName());
        } else if (remain_blood >= 40) {
            System.out.printf(injureds[4], r.getName());
        } else if (remain_blood >= 20) {
            System.out.printf(injureds[5], r.getName());
        } else if (remain_blood >= 10) {
            System.out.printf(injureds[6], r.getName());
        } else {
            System.out.printf(injureds[7], r.getName());
        }
        System.out.println();
        System.out.printf("%s受到%d点伤害，剩下%d点血量。",r.getName(),hurt,remain_blood);
        System.out.println();
    }
    //展示角色的信息
    public void Show(Game r){
        System.out.println("角色姓名："+r.getName()+" 角色性别："+
                r.getGender()+" 角色长相："+r.getFace()+" 角色总血量："+r.getBlood());
    }
}
